Side-mission #2 (usually tank-kill or VIP-kill, rarely intel-gather or allies-save) will be announced later in the mission. in suicidal positions on your main line (the AI is brain-dead as usual) will get German armor shooting at them, so that your TTs will soon be broken and German tanks will come through anywhere. More importantly, if you cap the checkpoint, the arrival of Easy Co. Unvetted Dog Co infantry units are very weak and fragile when attacking German units. Note that side-mission #1 on this mission is to cap the checkpoint up the W road. The map will open up in that direction at 18:00 and German troops and vehicles will soon start to assault down that road if it isn’t well covered. At this point, don’t place your RE squads in any of the FPs.īuild an FP (upgrade w/HMG asap) and lay TTs (on the map edge) to cover the W road through the woods. Your rifleman squads and the lieutenant can defend from behind the front fortifications. Place your starting HMG and the first new one you bring in behind sandbags where they can cover the far left and far right sides of your main line (i.e., the parts not covered by your front-center FPs). Upgrade your two front-center firing positions (FPs) with HMGs when the necessary munitions points become available. (RE squads also sometimes get stuck between TTs and other objects, and have to be recalled off the map.) left side right side center Note that Ardennes Assault, like other COH2 elements, has pathing bugs-your TT- and wire-laying squads might need some micro (use the pause button a lot) to get most quickly where they need to be. Your assault engineers, and an RE squad when available, should lay wire on the left and right sides of the line, on the friendly side of the TTs (again, see images). Do not leave gaps, and do not use pre-existing TTs and obstacles as part of your line-those objects are not intact and German vehicles will quickly break through them. Your starting RE squads should immediately lay tank traps (TTs) between your forward fortifications and between the fortifications and the woods to either side (see images below), in order to block German vehicles coming from the top of the map. In the ~3-minute period before the German attack starts (there is a countdown timer), bring in the lieutenant and an HMG. This strategy generally provides for low casualties but a highly “kinetic” battle experience, in which you’ll kill many dozens of OKW units and vehicles by the end (expect 50-80 veterancy points). What follows is a description of one way to do that, using Dog Co. The challenge here is to max veterancy points without letting casualties get out of hand. In fact, you could do this mission using only RE squads (by laying tank traps and wire, and building firing positions) and probably win without taking any casualties-but you’d gain little in veterancy. Both of those goals are easy to accomplish. Co regular artillery and your major’s call-in artillery without penalty). To win gold, you must win without resorting to the mission-special call-in artillery (you can use Dog. To win this mission, you must keep the Germans from capping either of the two VPs behind your front fortifications. It’s better to play it with Dog Co.-necessary units (HMGs and AT guns) are cheaper for Dog, and their artillery is much better. is one of your active companies on the campaign, you’ll play this mission with them. It and the following one (Bastogne) seem better conceived and designed than most of the other missions. “Hold the Line” is the first regular mission in the Ardennes Assault campaign.
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